A VAST, PLAYER
From furniture to factories, all products, commodities, and structures are manufactured by the players, making the economy of the planet truly player-driven.
Seedlings can construct and own factories that manufacture various products or resources, which will also need to be sustained by other members of a colony. This creates employment and propels the boom of the society.
All player-produced goods can be sold or purchased on the competitive global market, allowing players to procure, as well as sell, at the best possible price.