Moving away from strictly speaking game design considerations when it comes to the challenges of making Seedlings for players to relate and care for, we thought we’d give you an insight into the amazing work our Art Team are putting into the same area.
Recently there’s been two tracks for the Art Team to work on with regard to Seedlings: their overall relatability and readability to the player. Is it clear from their facial expressions what is going on in their head?
So they have worked on quite literally building up a set facial assets that let them identify the key signifiers of a Seedling’s face:
This level of work necessitates rendering colours on their faces in order to express certain effects and moods.
The other track was creating various looks for a Seedling, are there different uniforms that a Seedling will be wearing depending on what activity they are doing? If so, how do we clearly communicate the function of their clothing or accoutrement? And can we mix them, for example working trousers with casual tops?
You can imagine that many in the studio get pretty excited by some of these concept artworks. This leads directly into the area of customisation in general. We definitely want players to be able to make their Seedlings look and feel unique and again, breaking things down into their constituent parts and figuring out how granular details will be, makes players excited (or not) to implement these changes.